This project was created for the Google Android Hackathon 2016, and was a team submission made by myself and 3 android developers.
Each year Google gathers developers from across the country to teach them about material design development, helping them to cross the gap between plain Java programming and the native android design purposed programming.
On the last month of each of these workshops, digital designers are invited to join hands with the developers, in an effort to create more finished (and ultimately better) submissions, as they too get a month of lectures from top industry personnel in the field of mobile design.
The idea for an app to help teach English was made by my partner, an android developer, who came up with the functionality of dragging-and-dropping letters, to create a fun word puzzle game.
When approaching me with his idea, which he has begun programming, I wanted not to steer too far from his original plan, but to add some excitement and product value.
My initial idea was to use the Youtube API, along with a lyrics DB API, to create a multilevel learning app, so that the user can search for a certain song they like, and the app will use that song's lyrics to create spelling exercises with different levels of difficulties, based on the user's progress.
Adventages of this idea included: